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Note: A network connection is required to play.Įxtra Builders is a monthly subscription service that allows you to build or upgrade two buildings at the same time.
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Under our Terms of Services and Privacy Policy, Boom Beach is allowed for download and play only for persons 13 years or over of age. Join other players to form an unstoppable Task Force to take on co-op missions Face fearsome Blackguard Bosses and uncover their evil plans Explore a huge tropical archipelago and discover the mysterious power of the Life Crystals Battle for control of precious resources to upgrade your base against enemy attacks Play with millions of other players, raid hundreds of enemy bases for loot If you don't want to use this feature, please disable in-app purchases in your device's settings. However, some game items can also be purchased for real money.
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PLEASE NOTE! Boom Beach is free to download and play. Create a Task Force with players around the world to take on the enemy together. Attack enemy bases to free enslaved islanders and unlock the secrets of this tropical paradise. While Supercell's biggest rival, King, has just floated on the New York Stock Exchange – albeit with shares dropping 16% following their debut – Supercell opted to take a $1.5bn strategic investment from Japanese companies SoftBank and GungHo in October 2013 to fuel its ambition to become "the first truly global games company".īoom Beach's performance on the App Store will be watched carefully by the games industry to see how Supercell is progressing along that road.Welcome to Boom Beach: come with a plan or leave in defeat!įight the evil Blackguard with brains and brawn in this epic combat strategy game. And if you want to make an industry for the long-term, if you can't create fun games, there's no future." "Games are still a form of art, not a form of science.
He also criticised unnamed rivals who he saw as reducing game design to a formula. "When you prioritise engagement and retention – making a great game that people play often and want to play for a long time – they are happy to pay." "The huge irony here is that if the monetisation is not your number one priority, that actually leads to better monetisation," Paananen told The Guardian in July 2013. Supercell's CEO Ilkka Paananen has talked publicly about the company's determination not to fall into the trap of thinking more about "monetisation" techniques than about gameplay – an accusation that has regularly been levelled at the free-to-play industry by some gamers. The company reported a profit of $464m for the year. It ended 2013 with 132 staff, with overall revenues of $892m meaning $6.75m per employee. On a pure headcount basis, Supercell is currently one of the most profitable games companies in the world.
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That matches the release strategy for Clash of Clans and Hay Day, which launched for iOS in the summer of 2012, then for Android in October and November 2013 respectively.
Like the two previous games, it is free to play, but makes its money from in-app purchases of its virtual diamonds currency, ranging from £2.99 to £69.99 at a time.Īndroid gamers will be frustrated at the news that for now, Boom Beach is only available for Apple's iPhone and iPad. The difference this time is that the setting is modern military, rather than fantasy: goblins, wizards and barbarians have been swapped out in favour of riflemen, medics and tanks.īoom Beach has been available in beta in Canada for several months, as Supercell tested and refined the game before launching it globally. As with the former title, Boom Beach focuses on defending and raiding bases, while building an army. Released globally today, it is most similar to Supercell's lucrative Clash of Clans, rather than its social farming game Hay Day. Finnish mobile games developer Supercell made $892m (£537m) from just two games in 2013, but is hoping to continue its run of success with a third, Boom Beach.